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Launch of the new Steam update, revealed patch notes

Any conversation about Steam has focused on the new Steam Deck system of Valve this week, but whether you are using Steam at Steam Deck or on your usual PC, you have a new update to download this week for the platform. Steam received an update on March 4 with several different areas affected, including the Steam and Steam Cloud Library, a service that will be quite useful now that people have a more portable version of Steam to play.

With the launch of this update, we also obtained a set of patch notes to detail everything that is different now. Start with the changes in the Steam library and then go through a couple of additional categories.

You can find the full patch notes for Steam update on March 4 below, courtesy of the Steam community site.

Library

  • The status of the cloud was added to the game details screen.
  • The list of games will now show the cloud status icon and the percentage of progress for the application when synchronizing / error in the cloud
  • The game details screen will now show the disk space required for games that are not installed
  • Fixed screen captures that do not appear for games that are not Steam
  • Fixed shelves and imported visualization collections of labels that contain percentage symbols (%)

Steam cloud

  • The conflict of files that may result from the first time you play some games on a device that has existing cloud files from another Steam user.
  • The synchronization status was added to the details page of the application in the library
  • A retry was added in the cloud synchronization for an application by clicking on the previous state if it fails
  • If you disconnect from Steam when you leave the game, synchronize the queue for the next time we reconnect
  • It was corrected to correctly track file changes for games that use autocloud when playing offline
  • Improve the start process of the game when it is not connected (delete most of the prolonged standby instances)
  • Updated synchronization error / synchronization dialogues
  • Solve the file conflict created in some cases when the Steam Cloud configuration of the game has changed

Steam Input

  • The loading of custom driver names, the PS4 light bar and other preferences by controller were corrected
  • PS4 drivers were corrected that do not work through Bluetooth when the Xbox extended functions support is enabled
  • Improved handling of changes in the calibration of the controller, on / off vibration configuration, etc. when it is offline
  • Gamepad support enabled for Asus Rog Chakram mice

Remote playback

  • Solved the problem of connecting the controller with Remote Play Together in Windows
  • Steam customers were corrected, which occasionally did not connect again after restarting
  • Do not attempt to transmit games automatically from Steam Deck if they are available
  • The entrance of the game controller is paused while the transmission client is not focused

THIS Is Why We Love Steam

SteamNetworksockets

  • An error was corrected that prevented a client from making a second P2P connection to the same server

Previous storage in shaders

  • The games that used protons were corrected to always download the shading caches immediately when they are installed.
  • It was corrected to ensure that the obsolete data of the shading cache is deleted in the GPU / Controller changes

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