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It is a world that is difficult to browse the real game package.

In the console game, it is becoming a world that is difficult to find the real package gradually. Digital sales, which have been increasing from the mid-2010, increasing the market share, now the package is overd. Especially for small games, it is often released without a package, and the latest console has a popular model with a disk insertion device.

If you look at the main overseas game performance that focuses on the console game, this part touches the larger. Sony, Nintendo, etc., as well as console platform companies, as well as a major game company digital sales trend, it is clearly revealed that the package age is in the same time.

The first place to look at the first place is Sony and Nintegrations, console platform companies. Over the past five years of the company (March 20, 2016), I checked the weight of digital and package in total game software sales data. First, Sony was 27% of the download version at the 2016 game software sales volume, but in 2017, 32% in 2017, and 37% in 2017, over 37% in 2017, with a majority of majority to 51% in 2019. And in 2020, the share of digital sales reached 65% and has been beating about twice the gap.

If you see a non-sales volume, the proportion of the package is less. In 2016, Sony Game Software Sales sales were only 26% of package sales, and 17% of total, 17% in 2017, 15% in 2017, 10% in 2019 and 9% in 2020. The remainder of this is dedicated to digital sales sales. In addition, additional downloading content (DLC) sales are also available online to increase sales and sales differences in sales volume.

Nintendo is also true. From April 2016 to March 2016, the total game software sales are increasingly increasing in total game software sales for five years. In Nintendo, digital sales include games and additional content, and the proportion of entire game soft sales was 15% in 2016, and 17% in 2016, but the next year in 2018 and 2019, which was released in Nintendo Switch At 25% and 34%, respectively, it rose to 43% in 2020.

In 2018, the digital weight is significantly analyzed that the dissemination of the Nintendo switch is determined. In the case of the switch, the download version of the download purchase was active in the download version of the download version of the third party title and the Nintendo E Shop, which was the same as the Console, Wii U, 3ds. In Nintendo, as of 2020, the package is still taking a higher sales proportion than digital, but considering the current digital sales growth, this year is expected to take over 50% this year.

MS does not separate digital and package in game software sales. However, the Xbox Games Pass Subscriber to Classify 100% Digital is recorded steeply increasing tax. As of September last year, the Xbox Games Pass Subscriber has recorded 1,5 million, and reached 2,3 million as of April 30, as of January 30, I passed 1,8 million in January this year. Compared in January and April of this year, the number of subscribers will increase 27% in three months. Game Pass is a product that MS is ahead of the current game business with the X-Cloud. It is a part that the game pass subscriber has an increase in the increasing tax that it can indirectly check that digital is wide in the MS game business.

Even if you leave the platform and look at the individual overseas major game history, the decline in digital weight is clear. EA and Activision Blizzard have recorded more than 70% of digital weight in total sales over the past five years, and Ubi Soft created more than 70% of total sales over three years. Capcom is also increasing every year in total game sales volume over the past five years. In 2016, 41% was only 41%, but in 2017 and 2018, 46% and 53%, respectively, and 71% in 2019 and 80% last year. In case of Capcom, it is analyzed that the digital weight is introduced into steam with a monster hunter: the world, along with the increase in console digital sales, and the digital specific gravity is significantly increased.

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In addition, it is that additional content sales, not a game, are also increasing every year. This is not even in the console game, but also the release of small DLCs or paid items rather than a package, and regular pay sales content such as seasonal passes around the shooting title is increased.

In addition to this, the part is that the partial payment game is also exposed to the console. Platform TOP 3 is a platform TOP 3, which accounts for the largest portion of the port night, which is served as partial fulfillment in the subsequent submission process in Epic Games and Apple. Subsequently, EA has reached 78% of live service games during total sales in April 20, 2022. The main stations towards live service sales are Apex Legend, and the proportion of consoles in EA sales reaches about 51%.

Comprehensively, in the console market, digital is a long time, and it is a long time, and is expanding to expand the amount of paid content sales and partial paid. Online and Mobile, in the case of the domestic game, which has a long-term service experience based on both parties and periodic content updates based on periodic content updates, it means that the console market that felt unfamiliar is increasingly changing to a familiar environment.

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