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PSVR 2 - This will take it


The PS5 has more than a year and Sony prepares to launch the PSV 2, perhaps this year. Can Sony pass the VR Gaming to the next level with AAA Games? The five-year-old PSV 1 remains a valiant attempt at Sony to mix VR technology with PS4 hardware. Despite a multitude of cables, an external camera, a bypass box and reused PS3 Move controllers, the PSV 1 sold the most VR helmets as a whole. More than all VR PCs previously published until Quest 2.

Since the announcement of the PS5, PSV fans are waiting for Sony's plans for PSVR2. Sony's last official communication about the next stage of his VR strategy goes back last March on his website PlayStation. Blog — Next-Gen VR on PS5 — The New Controller. This announcement focused on new VR controllers then Unnamed. PSV players called them Orbs for obvious reasons, as illustrated.


Sony had remained silent since the announcement of the PSV 2 controller, but other specifications concerning the VR helmet were disclosed. Rumors of a 4K screen, OLED screens and a novel rendering surface. Further, leaks for sure, but while PSV fans impatiently waited for more details, VR continued. The technical landscape of virtual reality is constantly evolving and is the proverbial double-edged weapon. Each innovation brings a greater feeling of immersion and ease of use. Inner-exterior tracking eliminated the need for external cameras by placing them on the helmet. Negative side, a VR helmet purchased today quickly becomes obsolete tomorrow.

Virtual reality has reached a new level when the Quest 2 has been launched. The price subsidized by Facebook of Quest 2 of US $299 is very friendly. This, associated with a VR headset that had no clumsy configuration step and did not require any wire, gave the Quest 2 an attraction for the mass market that previous headphones could not offer. You no longer need a high-end PC, cameras or cables to experience virtual reality. The Quest 2 is a super easy to use device. Put it, turn it on it, and you are in VR.

There is obviously an appetite for VR games, but to make it more attractive, there are several objectives that Sony should aim. They can divide the objectives into two main areas: equipment and software.


Sony started 2022 with a Bang PSV 2. They started on January 4, 2022, with a new PlayStation. Blog entry announcing the — PSVR 2 and the controllers.

They followed this the next day at the ETC 2022 where Sony President Jim Ryan made the official announcement of the PSV 2:

Sony's announcement followed the form of similar events and gave the names of their new generation VR equipment. The helmet is the PlayStation Virtual Reality 2, or PSV 2, while the controllers are PlayStation Virtual Sense controllers — (they will always be orbs for me).


While Sony gave us the name of the helmet and showed his specifications, they did not reveal the helmet himself or showed images. They record the final revelation for the actual launch event of the unit. What is important to draw specifications is the way Sony technically raises the challenge of preventing the helmet from becoming rapidly obsolete in the rapidly changing market for virtual reality.

While an OLED screen — for these deep blacks — capable of 4K HDR images is fantastic, the true technical jewels on which focus are monitoring and rendering Love.

With virtual reality, it is necessary to make each image twice, once for each eye. This rendering charge is the reason why VR games can not reach the same image level as pancake games. With the Novel rendering and eye monitoring, it is possible to reduce the graphic load by producing only high-level graphics on the screen where the eye focuses. The helmet can then restore the rest of the display with less detail. It looks a lot like the way we see the world where things on the outskirts of our vision are not as clear.


It is unclear how Sony will use the novel rendering and monitoring the eyes, but it could be the technical ace in its sleeve. If they are fully used, they could solve two problems. First, it would prevent the helmet to age quickly from a technical point of view. Second, and of vital importance, this could allow better games — AAA. More information in the Software section of the article.

In addition to the screen, they focused the helmet towards the creation of the greatest immersion possible by also including 3D audio and the haptic return. Jim Ryan mentioned having felt the pulse of the character during intense action sequences. A much more exciting potential use of the haptic helmet cries me two words — Spider Sense!


The PlayStation Sense controllers are a better known element. It is essentially a Dual Sense PS5 divided into two. Each controller will have two buttons, resistant trigger and shoulder buttons and a haptic return. In addition, they will detect if your fingers grab the device or not. With the integrated Bluetooth for everyone, the follow-up of these units will be far superior to the PSVR1 light tracking technology.


Something Sony can not avoid is the dreaded word — wire -. Thanks to Quest 2, be free of all threads is of paramount importance for many players of virtual reality. If you have already played virtual reality, nothing is more immersive than getting tangled in sons. Not to mention the possibility of stumbling and injuring and / or do anything / whoever around you.

To use the power of the PS5, the PSV 2 must be connected to the console. And this requires a thread. Sony must aim that the quality of its VR software is so high that the players will support a thread. As far as freedom offered by Quest 2, this freedom has a price. The Quest 2 must carry its equipment into the helmet. Thus, it can do more than display PS3 graphic quality games due to the snapdragon chipset for mobile phone running.

The Quest 2 can connect wirelessly to a PC to run better CVR games. However, such an experience means that you need a Custard game PC that costs a lot more than a PS5 / PSV 2. Beyond the cost of CVR Games, there is also the ease of use. PC players know how much DIY needs to be done to get the best results to run a game. A PS5 / PSV 2 combo will be very easy to execute.


As with any platform, the right technical specifications are good, but it always comes back to the games. The landscape of the game VR reached a plateau. The growing popularity of Quest 2 has moved the development of VR games to it and the development of CVR games has taken a shot.

Another factor limiting in the game VR is that the development of the game VR is still in its stammer. This means that games created for virtual reality are much less profound than flat games. There is an overabundance of experiences in VR. Players are waiting for more games than two or three hours of glorified technological demos. They want AAA games.

On the basis of the hardware specifications of the PSV 2, it seems that Sony is conscious. The AAA VR games are where the future is. According to the presentation of the CES, the autonomous game Horizon VR, Call of the Mountain, is a way to do it. Let's hope it's a real full game and not just a two-hour experience.

But there is another option. Hybrid game. Imagine AAA games delivered playable in two modes — 2D or VR! To see how successful it can, see Corps. This is a PC software tool used to transform PC game versions into VR. Yes, the translation is not always transparent, but if the developer knows in advance that a VR option exists, it can integrate it into its development cycle. The support for virtual reality could even be easier if Sony provides virtual reality software tools. If, yes, a big if, it's the Sony plan for PSV 2, color with enthusiasm.

PSVR


The last pen of the Sony VR cap, although not essential, would be as much backward compatibility as possible with the PSVR1 library. With about 700 titles in the PSV catalog, this would provide an excellent source of content until they build the PSV library. Even support for the best PSV Games would be a boon when launching the PSV 2.


If Sony really thinks of an overview with virtual reality, they should also allow the PSV 2 to be usable for CVR games. If Sony allows it, the PSV 2 could become the fact VR helmet for all platforms. In addition, and to solve the problem of wireless, a type of additional adapter should be considered to support wireless games. Of course, the adapter should also include a certain type of battery.

The immediate objective for Sony to obtain significant results on VR games should be to provide AAA level games to play on the PSV 2. There are many positive signs that it is the goal of Sony. For incredible videos, go to our YouTube page here. Follow us on Twitter here. Our Facebook page here. Our Instagram page here. Listen to our Podcast on Spotify or wherever you listen to podcasts. If you are a fan of cosplay, discover more of our Cosplay features here.

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