I wish I had played Persona 5 when he was still a teenager. Or maybe it's the best thing I did not. I love Persona 5 Now for your endearing characters, perfectly balanced combat and the best soundtrack of your class. If I had discovered it when I visited Hot Topic regularly, the patch of the punk band that covered the jacket that I used over my mandatory polo shirt of the school dress code every day, it would have been a seismic event in my life. Now I can see my younger self, thinking about the perfect place to put the Thieves Phantom tattoo that would surely be made someday. I do not know if I could have handled the obsession.
As close to what I was Persona 5 At that time it was Final Fantasy Vii , with its history about heterogeneous freedom fighters who fight against a greedy institution that was at the same time corporation and government. But while final fantasy vii is still one of the fiction formative works of my youth, even then, I recognized how distant everything was, shielded by the impracticability of iconic character designs of Tetsuya Nomura.
Persona 5 It would have been the next perfect step. The Tokyo de Persona 5 It feels much closer to home than to Midgar, even for an American. However, Avalanche and the Thieves Phantom have similar motivations, opposing the corrupted by power on behalf of those who do not have a resource. Like a young rebellious who was self-detonated, person 5 would have been an indirect fantasy, different from everything he had experienced.
I am elder now of what it was then, to say the obvious. I have seen and experienced more and, often, it floods the too common fatigue that accompanies the middle age. And still, person 5 I still talk to me. In part, it is the trade. The score with jazz inflections of Shoji Meguro is catchy in the best way, regardless of the age you have. The audacious and coherent visual aesthetics of the game is dazzling, combining comic style letters with a red-white-black color palette in a way that infuses every aspect with the fun and youthful spirit of its narrative and gameplay.
But all that style would sound hollow without the substance that supports it. Create a JRPG combat system that adhere to the most fundamental rules of shift battles but somehow do not feel tired even after 100 hours of play is a monumental feat. The director Katsura Hashino and the rest of P-Studio achieved it. They found the exact level of challenge that forces players to use their skills, elements and all the characters of their list intelligently during the scan of dungeons instead of accumulating their resources for battles against heads. When family opponents become easy prey, the maximum attacks are there to shorten the tedious fights. Crossing dungeons is another pleasure when the players submerge from one hiding place to another, waiting for the perfect time to attack secretly.
A pillar of the person series (which is 25 years old this month, which makes the franchise an older decade than most of its protagonists) has always linked strength to relationships through the social system, using personal links To promote the merger of people. Persona 5 goes one step further, unlocking vital skills, some useful in combat and others outside of it, through these increasingly close relationships. It is an intelligent combination of the mechanics of the game and the metaphor that serves as scaffolding for the narrative issues of the game about friendship, conformity and difference between opposing the system and breaking it to obtain selfish earnings.
That system could have failed if the characters of person 5 were irritating or boring. They are not. They are fun and extravagant and sometimes exaggerated, but in general they are incredibly pleasant, whether it's the clueless artist Yusuke, the hacker enclosed Futaba or the most-heart-who-brain. Group athlete, Ryuji. Or maybe Joker extends the strongest ties of him outside the nearby circle of Phantom Thieves to include the journalist drinker, the death doctor or the fanatic who runs the Phantom Thieves website.
A large part of what makes Persona 5 memorables are those characters. The game launches the same spell that many world situation comedies on young people who live in the city, who attract the public to see them repeated with a sense of family camaraderie, as your old friends who visit you. That is why after spending months of time in the game (and possibly time in the real world) reaching the final credits of person 5 , many fans are still anxious to return and hang out with the Thieves again. Maybe you're initiating a new + game or playing through the settings Persona 5 Royal Re-launch or a new action-oriented adventure in person 5 Strikers . Whatever the medium, through the alchemy of identifiable characterizations, convincing arcs and first level voice actuations, the Thieves Phantom seem unable to wear their welcome. It is difficult to think of another linear and narrative game of person 5 is an almost daunting length that is still so attractive to reproduce even when it turns five today.
There is a part of me that I would like to have played person 5 as a younger person when it was closer to the ardent idealism that phantom Thieves represent. However, another part of me, perhaps more wise, realizes that you may need person 5 now more than I did then. It is a lifeguard that reconnects me with that younger self who often seems distant in adulthood. It is not going to make me get rid of the disappointment that I have accumulated over the years; After all, it's just a video game. But Persona 5 I will always remember what you feel to be a young person ready to go to war with the world in your benefit and laughing all the time. And out of that, it is always a pleasure to reconnect with old friends.
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